🇪🇸 ES 🇬🇧 EN

📰 Game News

Mechanic intervention in critical failures

06/02/2026 · Races · Mechanics · System

A new system has been implemented allowing team mechanics to intervene during races in critical situations.

When a severe failure or major incident occurs, each active mechanic may independently attempt to completely negate the event.

Success probability depends on mechanic level: 50% at level 1, 60% at level 2, and 70% at level 3.

This system adds a new strategic layer without guaranteeing automatic outcomes.

Race automation

06/02/2026 · Races · System

During the past few days we have been working on full race automation.

The goal is to ensure that races always complete, even if no player is online.

This required a clear separation between preparation, execution and closing phases.

Technology impact adjustment

05/02/2026 · Design · Balance

Technologies were affecting final speed too strongly.

Their direct impact has been reduced to avoid long-term imbalance.

They now influence consistency and probabilities rather than raw values.

Contextual race narration

04/02/2026 · Experience · Races

Contextual narration has been added to race events.

Players can now clearly see how technologies influence race situations.

The goal is to make technical decisions visible and understandable.


⬅ Back to home